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There are also characters like Mei, who is a singer and idol turned actual magical girl with a wand for long-range attacks, and Cocoa, an MMORPG-obsessed girl who manifested a deadly vampiric hand that allows her to rush her opponents with a barrage of slashes. Mikoto is the lead as a gothic lolita with a broadsword and has your standard projectile, uppercut jump, and rushdown attacks. And so, it becomes a struggle between those who want their wish more than anything, those who realize Phantom’s schemes and fight back, and those who knowingly work for him.ĭespite what I might consider to be a cast of mostly various magical girl heroines, Phantom Breaker: Omnia still has a decent and varied roster. Unfortunately, the power also seems to bend the laws of reality and dimensions, and there are some more sinister schemes at play.
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Becoming known as Duelists, these characters are granted magical weapons that allow them to amass power as they win fights. Phantom Breaker: Omnia’s continuing story pits a cast of mostly high school boys and girls (16 girls, three boys, and a zombie thing) against each other at the whims of a mysterious figure known as Phantom, who grants many of them a chance to make a single wish come true if they battle for him. PB: Omnia is quite a bit different from what I’ve played so far, in some good ways, and some not so good, but I think it’s another strong and interesting flavor among the bunch, even if the team unfortunately wasn’t able to implement rollback netcode.
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MELTY BLOOD TYPE LUMINA REVIEW SERIES
Enter Rocket Panda Games’ Phantom Breaker: Omnia: a remastered version of a popular anime fighting series that is coming to Western regions for the first time. As a fighting game fan drowning in the goodness of recent strong fighters like Guilty Gear: Strive, Melty Blood: Type Lumina, and King of Fighters XV, I’m all for more in what I would consider a new golden age for the genre.
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